Girişimcilik İnovasyon ve Pazarlama Araştırmaları Dergisi
Yazarlar: Eyüp AKÇETİN, Ufuk ÇELİK, Abdulkadir YALDIR, Deniz HERAND
Konular:İşletme
DOI:10.31006/gipad.344781
Anahtar Kelimeler:Employment,Digital Games,Game Industry and Turkey
Özet: Recent developments in information and communication technologies have ensured us to take a step into a digital world. The digital world is transforming into a digital economy and this transformation directly affects the added value of digital products. Digital games are now taking the place of Hollywood movies, digital gaming sector has become a sector with high added value and high employment and its revenue has exceeded twice of the film industry. Digital industry is at the forefront of sectors that grow unaffected even in times of crisis. The digital gaming industry has found the appropriate platform in the most technologically strong countries and the design and sale of the most revenue-generating games and by-products were also carried out in these countries. Besides employment and other activities in the social area, digital gaming industry is a field that contains many artistic elements, such as cinema and social message. Therefore, it is inevitable for Turkey to have enough say in the value added digital gaming industry in order to introduce and express itself correctly to the world. In this study, it has been attempted to do economic analysis of the digital gaming industry in general comparatively and proposals have been made for Turkey to evaluate this opportunity in the best possible way.
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