Participatory Educational Research
Yazarlar: Selahattin ARSLAN, Neslihan SÖNMEZ
Konular:Eğitim, Bilimsel Disiplinler
Anahtar Kelimeler:3D virtual learning environment,Social norm,MathLife.
Özet: The present study aims to reveal the social norms that emerge in a 3D virtual learning environment (MathLife) through real-life scenarios requiring mathematical skills. The research was conducted by mean of case study method at a lower secondary school in Trabzon in 2015-2016 academic year. The study group consisted of 10 students attending grade 7th. Field notes, semi structured interviews and records of computer screen images were used as data collection tools. The study lasted for 6 weeks. NVivo 9.0 qualitative data analysis software was used to analyse the data, and content analysis was conducted. According to the research results, 12 social norms such as communication through writing, expressing answers freely and avoidance of exposing the answers through private communication were determined in MathLife 3D virtual learning environment.