Participatory Educational Research

Participatory Educational Research

Mall and Augmented Reality

Yazarlar: Müfit ŞENEL

Cilt 4 , Sayı 2 , 2017 , Sayfalar 58 - 64

Konular:Eğitim, Bilimsel Disiplinler

Anahtar Kelimeler:Mobile assisted language learning,Augmented reality,Young learners,Technology

Özet: The use of mobile technology at anytime and anywhere by learners makes it a very important component of language learning. The rapid progress of Mobile Assisted Language Learning  (MALL)  has  also  brought  visible  changes  in  foreign  language  learners’  attitudes  towards  language  learning  (Kukulska-Hulme,  2009).  MALL offers great potential for language teachers to support practice beyond the classroom to encourage anytime -anywhere learning and to facilitate situated learning. On the other hand, Augmented Reality (AR) is a kind of  computer-generated  reality  that  intent  to  duplicate  the  world's  atmosphere  in  a  computer system. Augmented Reality helps teachers to add digital contents with lot of information as well as geographic locations about a place or object. Digital information appears on the screen when you scan any object or place using your tablet, phone or smart devices with AR technology. This digital information is gathered from 3D models, various website, video, etc. The aim of this paper is to explain how mobile technologies and devices can be used via AR to improve young learners’ language skills in an interesting, motivating and challenging way. Some practical implications will be drawn for language teaching and some suggestions will be offered for other teachers who may wish to use AR or other mobile learning activities with their students.


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BibTex
KOPYALA
@article{2017, title={Mall and Augmented Reality}, volume={4}, number={2}, publisher={Participatory Educational Research}, author={Müfit ŞENEL}, year={2017}, pages={58–64} }
APA
KOPYALA
Müfit ŞENEL. (2017). Mall and Augmented Reality (Vol. 4, pp. 58–64). Vol. 4, pp. 58–64. Participatory Educational Research.
MLA
KOPYALA
Müfit ŞENEL. Mall and Augmented Reality. no. 2, Participatory Educational Research, 2017, pp. 58–64.