International E-Journal of Advances in Social Sciences

International E-Journal of Advances in Social Sciences

RELIGIOUS DIMENSION OF COMPUTER GAMES

Yazarlar: Anton SUKHOV

Cilt 3 , Sayı 8 , 2017 , Sayfalar 376 - 381

Konular:-

DOI:10.18769/ijasos.336556

Anahtar Kelimeler:Computer games,Religion,Game studies,Religious studies,Virtual reality,Judaism,Christianity,Islam,Buddhism,Arcades,Action games,Shooters,Role-playing games,Strategies,Simulators

Özet: Modern computer games are huge virtual worlds that raise sophisticated social and even religious issues. The “external” aspect of the religious dimension of computer games focuses on the problem of the polysemantic relation of world religions (Judaism, Christianity, Islam, Buddhism) to computer games. The “inner” aspect represents transformation of monotheistic and polytheistic religions within the virtual worlds in the view of heterogeneity and genre differentiation of computer games (arcades, action games, role-playing games, strategies, simulators, hybrid genres).


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BibTex
KOPYALA
@article{2017, title={RELIGIOUS DIMENSION OF COMPUTER GAMES}, volume={3}, number={376–381}, publisher={International E-Journal of Advances in Social Sciences}, author={Anton SUKHOV}, year={2017} }
APA
KOPYALA
Anton SUKHOV. (2017). RELIGIOUS DIMENSION OF COMPUTER GAMES (Vol. 3). Vol. 3. International E-Journal of Advances in Social Sciences.
MLA
KOPYALA
Anton SUKHOV. RELIGIOUS DIMENSION OF COMPUTER GAMES. no. 376–381, International E-Journal of Advances in Social Sciences, 2017.