Current Proceedings on Technology
Yazarlar: Faridah Ibrahim, Muhamad Shahrizul Hasmi Shah Rozi
Konular:-
Anahtar Kelimeler: Meta-design,Instructional design,Interactive learning environment,Educational gaming
Özet: Basic programming in school curricula, such as Visual Basic, is aimed at instilling programming skills and inspiring students early in life towards a career in programming. This path, however, is challenged by three main barriers: insufficient immersive teaching and practice hours, passive students who are prone to surface learning, and student lack of problem solving skills. This situation leads to difficulties in learningprogramming, erroneous mental models, programming phobia, and dropouts. As evidenced from empirical findings, educational gaming holds great potential in overcoming learning barriers by stimulating cognitive engagement and effective task performance for self-training. Since the self-learning gaming environment is for beginner programmers, it must provide support during programming and reduce extraneous cognitive load.Designing without guidance from a meta-design template, compounded by difficulties in extracting tacit domain knowledge from the subject matter experts and failure in identifying significant programming tasks that represent real life scenarios, has resulted in approximation development iterations that are both numerous and costly. To minimize such iterations and allow rapid design, this paper presents a holistic meta-design component display matrix whose underlying pedagogic architecture is derived from evidence-based practices and learning theories. This paper elaborates on the development of a matrix for a scaffolded Visual Basic programming gaming environment. The meta-design matrix template can be applied to any educational domain.