Current Proceedings on Technology
Yazarlar: Monica Leba, Andreea Ionica, Eduard Edelhauser
Konular:-
Anahtar Kelimeler:Creativity,Gamification,EContent,Student Directed Learning
Özet: Creativity is considered a resource that “waits” to be discovered. In our work, the students have a high creativity potential. Our goal is not only to teach them, but to help them discover things. There are several previous approaches regarding the relationship between the eLearning systems and the creativity, but only from the point of view of eLearning systems that can stimulate the creativity. We want to complete this relationship adding the use of creativity to improve eLearning. The starting point of our research was the students’ satisfaction degree regarding the present eLearning systems from the Romanian universities. In order to achieve a high improvement of the students’ perception regarding eLearning there must be changed something regarding the eContent, including elements of creativity and gamification and involving the students in the eContent development process.