Current Proceedings on Technology

Current Proceedings on Technology

eLearning through Interactive Games

Yazarlar: Andreea Ionica

Cilt 4 , Sayı - , 2013 , Sayfalar -

Konular:-

Anahtar Kelimeler:ELearning,Gamification,ELab,Virtual reality

Özet: The purpose of this research is to shed light on the possibility of using gamification principles in order to reconsider the eLearning systems design process. For this reason we identify and use the best suited elements from gamification and propose an eLab design methodology. This way, the laboratory students’ activities from a certain discipline are like a gaming experience that simulates real industrial environments. The student gets points by doing the laboratory tasks and conquers a place in his group leader board, gathering badges that reflect his current work experience and skills. These badges are similar to different job positions from a real workplace. For certain types of courses, there can be implemented different sequences of laboratory activities from which the student can choose. These represent different “virtual professional routes”.


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BibTex
KOPYALA
@article{2013, title={eLearning through Interactive Games}, volume={4}, number={0}, publisher={Current Proceedings on Technology }, author={Andreea Ionica}, year={2013} }
APA
KOPYALA
Andreea Ionica. (2013). eLearning through Interactive Games (Vol. 4). Vol. 4. Current Proceedings on Technology .
MLA
KOPYALA
Andreea Ionica. ELearning through Interactive Games. no. 0, Current Proceedings on Technology , 2013.