Current Proceedings on Technology

Current Proceedings on Technology

ACTIVE extending the life expectancy of motion-sensing game consoles

Yazarlar: Dragan Ivetic, Veljko Petrovic

Cilt 4 , Sayı - , 2013 , Sayfalar -

Konular:-

Anahtar Kelimeler:Game consoles,HCI and VR active learning,Active ageing and rehabilitation

Özet: Motion-sensing (seventh generation) game consoles are reaching the maturity (Xbox 360 Kinect) and decline (Wii Nintendo) stage. It was the right moment to apply a strategy to extend the product life cycle: aiming at a different market segment. We applied these strategies in our community to solve two classes of problems: active learning and active ageing. The first part of the paper presents our four-year experience in the use of motion-sensing consoles in active learning of VR/AR optical tracking of a user’s body (or head, hands, legs, etc.). Our second goal is that grandparents should become capable of physical and mental exercises/games with the motion-sensing devices of the game consoles of their grandchildren. Our software solution allows a physician to prescribe the flow and content of the exercises/games in accordance with the health of the grandparents, then it supervises exercises at home and records the data that physicians could later study.


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BibTex
KOPYALA
@article{2013, title={ACTIVE extending the life expectancy of motion-sensing game consoles}, volume={4}, number={0}, publisher={Current Proceedings on Technology }, author={Dragan Ivetic, Veljko Petrovic}, year={2013} }
APA
KOPYALA
Dragan Ivetic, Veljko Petrovic. (2013). ACTIVE extending the life expectancy of motion-sensing game consoles (Vol. 4). Vol. 4. Current Proceedings on Technology .
MLA
KOPYALA
Dragan Ivetic, Veljko Petrovic. ACTIVE Extending the Life Expectancy of Motion-Sensing Game Consoles. no. 0, Current Proceedings on Technology , 2013.