AJIT-e: Bilişim Teknolojileri Online Dergisi

AJIT-e: Bilişim Teknolojileri Online Dergisi

A Guideline Study For Designing Virtual Reality Games

Yazarlar: Güven ÇATAK, Server Zafer MASALCI, Seray ŞENYER

Cilt 11 , Sayı 43 , 2020 , Sayfalar 12 - 36

Konular:Sosyal Bilimler, Disiplinler Arası

DOI:10.5824/ajite.2020.04.001.x

Anahtar Kelimeler:Virtual Reality,Game Desgin,Video Games,Virtual Worlds,Design Guideline

Özet: Virtual reality has great potential for immersive experiences that is not available in other mediums. Thus, it has a significant place in the entertainment and the game industry. However, creating a well-designed immersive experience can be extremely complicated due to the replacement of human perception from the real-world to an isolated virtual world. Understanding the essentials of virtual reality (VR) experiences and game design principles is necessary for designing an immersive VR game. Although there are many differences in design elements of VR games according to the experience that is wanted to be given to the player, many games also have common elements. In the line of this view, a guideline is aimed to be framed for VR game designers in the current study. For this purpose design pillars of VR experiences and game design principles were reviewed, and five VR games were analyzed. Games are highly plastic mediums that can be adapted to any environment and technology. Many game types have a close relationship in terms of game elements and design. However, the implementation of game elements from other mediums to the VR medium is challenging. Therefore, game design principles should be well-comprehended and implemented to the VR medium by considering the existed technology. Virtual reality takes the player and put him in a new virtual world. In this world, everything should be designed to be easily perceivable by the player. Thus, the human perception was reviewed as one of the design pillars. Virtual reality also offers an interactive experience that allows the user to affect the world. Like in traditional video games, players can interact and navigate in the virtual world. Therefore, interaction and navigation were reviewed as two other design pillars. Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those games


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BibTex
KOPYALA
@article{2020, title={A Guideline Study For Designing Virtual Reality Games}, volume={11}, number={12–36}, publisher={AJIT-e: Bilişim Teknolojileri Online Dergisi}, author={Güven ÇATAK,Server Zafer MASALCI,Seray ŞENYER}, year={2020} }
APA
KOPYALA
Güven ÇATAK,Server Zafer MASALCI,Seray ŞENYER. (2020). A Guideline Study For Designing Virtual Reality Games (Vol. 11). Vol. 11. AJIT-e: Bilişim Teknolojileri Online Dergisi.
MLA
KOPYALA
Güven ÇATAK,Server Zafer MASALCI,Seray ŞENYER. A Guideline Study For Designing Virtual Reality Games. no. 12–36, AJIT-e: Bilişim Teknolojileri Online Dergisi, 2020.