bab Journal of FSMVU Faculty of Architecture and Design
Yazarlar: Onurcan ALBAYRAK, Burçin Cem ARABACIOĞLU
Konular:Mimarlık
Anahtar Kelimeler:E-sport,Tournament,Game spaces,Spatial interaction,Historical development
Özet: At the beginning of human history; the game was a simulation tool which tribes can experience physical and diplomatic challenges. Nowadays the game is seen as a diversified socialization tool in line with personal wishes and expectations. Despite the fictional and spatial transformation over time, the only thing that does not change in the phenomenon of play is the need of humanity to play. Humanity needs to play and play requires space. E-sports tournaments are also a current formation that has emerged as a result of the transformation of the game concept. Nowadays, these tournaments are realized through the temporary transformation of spaces where the main purpose of design is not playing. It is thought that the concept of play also has its own spatial needs according to its types. E-sports tournaments are not held in venues whose primary function is not to organize a game tournament. For that reason game fairs, where digital game tournaments were held temporarily used and; equipment, furniture and technological developments which are using for digital games, as field research. The aim of the research is seen as a study aid for determining the functional and spatial needs of e-sports tournament spaces.