Asian Pacific Journal of Health Sciences
Yazarlar: Maksude Yıldırım, Öznur Başdaş
Konular:-
DOI:10.21276/apjhs.2017.4.3.22
Anahtar Kelimeler:Child,Adolescent,Technology,Game
Özet: The game is a fact consisting of movements, thoughts, and emotions that exist in every area of life, and that enable people to find and recognize oneself. Children get a variety of skills such as gender role, friendship, sharing, helping, protecting their rights, respecting the rights of others and taking responsibility and personality traits that will be possessed at an future age are shaped with game. However, as a result of today's technological developments; game format, the playing environment, the number of players playing, and the equipment used are started to change. Children playing in the streets and having fun in the past are now trying to meet these requirements in the virtual environment. However, this situation brings with it many health risks such as obesity, hyperactivity, postural disorders, and social anxiety. Children who are our tomorrows need to be directed to games that will contribute to the development of children by creating awareness to continue their growth and development in a healthy way.