Türkiye Coğrafi Bilgi Sistemleri Dergisi
Yazarlar: Salih Hamdi ÇALIK, Fatih GÜLGEN
Konular:Mühendislik
Anahtar Kelimeler:Navigation,GNSS,Tracking,Indoor areas
Özet: Modelling indoor and outdoor areas and designing navigation applications based on the created models is one of the special working areas of interest for geomatics engineers. The concept of navigation, which answers the question of how to get there, has now become an indispensable part of human life with the increase in the use of smartphones. While the Global Navigation Satellite System (GNSS) provides sufficient solutions for tracking the location of users in outdoor navigation applications, it cannot provide a suitable solution due to signal interruptions in indoor areas. The methods developed to obtain and track the location information of the users indoors require additional hardware or equipment and are high cost. This study aims to develop an indoor navigation application that does not require additional equipment to track user with the augmented reality technology used in smart mobile phones. On the Unity 3D platform, the usability of the application developed with the Google ARCore software development kit and C # programming language was tested in an indoor area with a corridor length of 100 m. The accuracy analysis has shown that the application can reach position accuracy below 1 m.