Gazi University Journal of Science Part B: Art Humanities Design and Planning

Gazi University Journal of Science Part B: Art Humanities Design and Planning

EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES

Yazarlar: Arzu Özen Yavuz, Gizem Karadede

Cilt 6 , Sayı 1 , 2018 , Sayfalar 9 - 18

Konular:-

Anahtar Kelimeler:Virtual city,Image,City,Video games

Özet: This study aims to bring the tangible but difficult to define concept of a dynamic urban environment together with that of an intangible but real static virtuality and to create a new information and discussion medium by combining their inherent dynamic and static natures. To this end, video games containing virtual urban environments have been chosen as the domain of this study.A conclusion was then reached that video games, as a virtual medium, can be defined as urban environments because of their inclusion of elements pertaining to real environments.


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BibTex
KOPYALA
@article{2018, title={EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES}, volume={6}, number={9–18}, publisher={Gazi University Journal of Science Part B: Art Humanities Design and Planning}, author={Arzu Özen Yavuz,Gizem Karadede}, year={2018} }
APA
KOPYALA
Arzu Özen Yavuz,Gizem Karadede. (2018). EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES (Vol. 6). Vol. 6. Gazi University Journal of Science Part B: Art Humanities Design and Planning.
MLA
KOPYALA
Arzu Özen Yavuz,Gizem Karadede. EVALUATING THE ORGANIZATION OF URBAN ENVIRONMENTS THROUGH VIRTUAL MEDIA: THE EXAMPLE OF VIDEO GAMES. no. 9–18, Gazi University Journal of Science Part B: Art Humanities Design and Planning, 2018.