Ulusal Spor Bilimleri Dergisi
Yazarlar: Rüstem MUSTAFAOĞLU
Konular:Spor Bilimleri
DOI:10.30769/usbd.457545
Anahtar Kelimeler:E-Sport,Video games,Sport,Physical activity
Özet: Rapid growth in the field of technology is affecting the sports field as well as every area, causing new developments. Playing and watching competitive video and computer games both led to the outbreak of the concept of electronic sports (e-Sport). e-Sport has both physical and mental characteristics. At the same time, it is one of the most important characteristics of being played in virtual or computer environment, not requiring serious financial resources according to modern sports in terms of facility or equipment, is possible to perform this sport everywhere in the world, can be performed individually or with a team and requires particular tools to perform. At least 400 million people are e-Sport audience, more than 100 million people are e-Sport players in the world and at least 7 million people in our country are players and spectators in e-Sport. e-Sport has just started to develop in Turkey. In the literature, there are some considerations which argues that e-Sport is a sport or not a sport. In this context, the aim of this study is to introduce the definition of e-Sport, its development process, its place in the world and in our country and similar and different aspects of modern sports that not played in electronic environments and its relationship with physical activity.
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