International E-Journal of Advances in Social Sciences
Yazarlar: Anton SUKHOV
Konular:-
DOI:10.18769/ijasos.336556
Anahtar Kelimeler:Computer games,Religion,Game studies,Religious studies,Virtual reality,Judaism,Christianity,Islam,Buddhism,Arcades,Action games,Shooters,Role-playing games,Strategies,Simulators
Özet: Modern computer games are huge virtual worlds that raise sophisticated social and even religious issues. The “external” aspect of the religious dimension of computer games focuses on the problem of the polysemantic relation of world religions (Judaism, Christianity, Islam, Buddhism) to computer games. The “inner” aspect represents transformation of monotheistic and polytheistic religions within the virtual worlds in the view of heterogeneity and genre differentiation of computer games (arcades, action games, role-playing games, strategies, simulators, hybrid genres).